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We have a ‘scrolling wall of icons’ benchmark in our gtk4-demo app, which naturally is good place to test the performance impact of icon rendering changes. When switching it over to GtkSvg, it initially dropped from 60fps to around 40 on my laptop. We’ve since done some optimizations and regained most of the lost fps.
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If the number of candidates for each pixel grows too large (as is common in algorithms such as Knoll and Yliluoma) then sorting the candidate list for every pixel can have a significant impact on performance. A solution is to instead sort the palette in advance and keep a separate tally of weights for every palette colour. The weights can then be accumulated by iterating linearly through the tally of sorted colours.
Having large sections of the crowd looking at their phones, not at the action on the pitch, could undermine that. There's a balance to be struck, he says.,详情可参考Line官方版本下载